Originální popis anglicky: 
random, srandom, initstate, setstate - random number generator
Návod, kniha: Linux Programmer's Manual
#include <stdlib.h>
 
long int random(void);
void srandom(unsigned int seed);
char *initstate(unsigned int seed, char *state, size_t n);
char *setstate(char *state);
The 
random() function uses a non-linear additive feedback random number
  generator employing a default table of size 31 long integers to return
  successive pseudo-random numbers in the range from 0 to 
RAND_MAX. The
  period of this random number generator is very large, approximately
  16*((2**31)-1).
The 
srandom() function sets its argument as the seed for a new sequence
  of pseudo-random integers to be returned by 
random(). These sequences
  are repeatable by calling 
srandom() with the same seed value. If no
  seed value is provided, the 
random() function is automatically seeded
  with a value of 1.
The 
initstate() function allows a state array 
state to be
  initialized for use by 
random(). The size of the state array 
n
  is used by 
initstate() to decide how sophisticated a random number
  generator it should use — the larger the state array, the better the
  random numbers will be. 
seed is the seed for the initialization, which
  specifies a starting point for the random number sequence, and provides for
  restarting at the same point.
The 
setstate() function changes the state array used by the
  
random() function. The state array 
state is used for random
  number generation until the next call to 
initstate() or
  
setstate(). 
state must first have been initialized using
  
initstate() or be the result of a previous call of 
setstate().
The 
random() function returns a value between 0 and RAND_MAX. The
  
srandom() function returns no value. The 
initstate() and
  
setstate() functions return a pointer to the previous state array, or
  NULL on error.
  - EINVAL
- A state array of less than 8 bytes was specified to
      initstate().
Current "optimal" values for the size of the state array 
n are
  8, 32, 64, 128, and 256 bytes; other amounts will be rounded down to the
  nearest known amount. Using less than 8 bytes will cause an error.
BSD 4.3
rand(3), 
srand(3)